Turtle WoW 2.0
If you missed it, here's a short recap
Well now
emberveil.org
the first project on which this launcher works, let's take a look



Having downloaded 11 Gb of the client, we immediately burst into the world

First impression: the textures are the same, but something is wrong
New high-quality grass grows on old ground textures



I went to the nearby caves to check the set's reflections and effects

In general, the textures of the world (maps, walls, floors, mountains) remained the same; new character models were put on them (essentially an upscale without edits); NPC models are also new, more detailed, they are also beautiful (but I won’t say that they are all redesigned)
The interface is 40/80% all old, the textures are old but numbers are superimposed on them from the new engine (and it doesn’t look nice everywhere yet, for example in the middle at the bottom of the last screen the number of the bottom bar panels has clearly flown up somewhere).
But at the same time, the game world works, NPCs walk, swim, fly, bags drop, it’s just as difficult to play as the classics, and just as interesting.

I didn’t notice any shadows or reflections or glows,
but I'm sure they may appear in updates

Noticed a change in the time of day
(global illumination really changes the colors of the world and it’s cool and unusual)


but with excessive detail, it seems to me that nothing can be done.

20 years have passed, and we still come back here






Realm only 1



Results
The client is really on Unreal Engine, indeed they were able to adapt old textures and create new game mechanics based on this... the upscales look very decent in some places, and in some places they are even beautiful. The declared features of net gen such as Ray Tracing could not be found, but the groundwork for this can be felt. But with the animations of the characters (banal sit down, stand up, jump) everything is still very bad. Blizzard spent 4-5 years on development for the 1.0 release in 2004 and were able to do something that the creators of this client have not yet been able to do :(
The vanilla server is classic, I think there’s no point in discussing it separately.
As a game that is somehow different from World of Warcraft, it does not smell, and in general it goes more into the past, trying to repeat it without attempting any rethinking. Do you want to play this? - yes, honestly, I do. Will I actually play this? Probably not.
The client is generally playable; developing it into a presentable form requires more resources and a team, which is clearly not enough right now. I would like to see this all in open source code and with the support of an external community, perhaps then it would have some chance.
Konstantin Goncharov
25/08/2026 17:51